The spirit meeting scenes have their own animation data, although everything else is the same as detailed in the previous post. Data in this set has its own AI (Animation Index), with each animation further broken down into 2 stats (AT then FI), a loop point (#FF) which resets the frame back to 0, or a terminus (#FE) which tells the code when the animation has cycled once. This section is tricky to follow because the ABI isn't specified in this data.
00 Sypha Walk (unused)
024A
0294
0296
0298
FF
01 Trevor Walk
0870
0872
0874
0872
FF
02 Sypha Walk
0894
0896
0898
0896
FF
03 Grant Walk
087C
087E
0880
087E
FF
04 Alucard Walk
0888
088A
088C
088A
FF
05 Grant Talk
187C
0886
107C
0486
FF
06 Sypha Handshake
089A
089C
FF
07 Grant Handshake
0882
0884
FF
08 Alucard Handshake
088E
0890
FF
09 Grant Cave-in
086E
FF
0A Grant Cave-in Rubble
0848
084A
FE
0B Sypha Stand
0898
FF
0C Lightning Bolt (ABI #0A)
082E
FF
0D Sypha Spark 1 (ABI #14)
0202
0204
FF
0E Sypha Spark 2 (ABI #14)
0202
0204
0206
FF
0F Sypha Spark 3 (ABI #14)
0202
0204
0206
0208
FF
10 Sypha Freed (ABI #14)
080A
FF
11 Sypha Land
080C
FF
12 Trevor Walk
0802
0804
0806
0808
FF
13 Sypha Arise
080E
FF
14 Sypha Talk
1898
089E
1098
049E
FF
15 Alucard Talk
188C
0892
108C
0492
FF
16 Trevor Accept
0874
0476
1074
FF
17 Trevor Dismiss
0878
0474
087A
FF
XX Trevor Dismiss Extended (unused)
0474
1078
FF
18 Alucard Shuffle
0288
028A
FF
No comments:
Post a Comment