Nov 25, 2021

Sprite Animations for Meetings

The spirit meeting scenes have their own animation data, although everything else is the same as detailed in the previous post. Data in this set has its own AI (Animation Index), with each animation further broken down into 2 stats (AT then FI), a loop point (#FF) which resets the frame back to 0, or a terminus (#FE) which tells the code when the animation has cycled once. This section is tricky to follow because the ABI isn't specified in this data.

00 Sypha Walk (unused)
      024A
      0294
      0296
      0298
      FF

01 Trevor Walk
      0870
      0872
      0874
      0872
      FF

02 Sypha Walk
      0894
      0896
      0898
      0896
      FF

03 Grant Walk
      087C
      087E
      0880
      087E
      FF

04
Alucard Walk
      0888
      088A
      088C
      088A
      FF

05 Grant Talk
      187C
      0886
      107C
      0486
      FF

06 Sypha Handshake
      089A
      089C
      FF

07
Grant Handshake
      0882
      0884
      FF

08 Alucard Handshake
      088E
      0890
      FF

09 Grant Cave-in
      086E
      FF

0A Grant Cave-in Rubble

      0848
      084A
      FE

0B Sypha Stand
      0898
      FF

0C Lightning Bolt (ABI #0A)
      082E
      FF

0D Sypha Spark 1 (ABI #14)
      0202
      0204
      FF

0E Sypha Spark 2 (ABI #14)
      0202
      0204
      0206
      FF

0F Sypha Spark 3
(ABI #14)
      0202
      0204
      0206
      0208
      FF

10 Sypha Freed (ABI #14)
      080A
      FF

11 Sypha Land
      080C
      FF

12 Trevor Walk
      0802
      0804
      0806
      0808
      FF

13 Sypha Arise

      080E
      FF

14 Sypha Talk
      1898
      089E
      1098
      049E
      FF

15 Alucard Talk
      188C
      0892
      108C
      0492
      FF

16 Trevor Accept

      0874
      0476
      1074
      FF

17 Trevor Dismiss

      0878
      0474
      087A
      FF
XX Trevor Dismiss Extended (unused)
     
0474
      1078
      FF
18 Alucard Shuffle
      0288
      028A
      FF


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