GMvania Developer's Blog
Notes and updates on Theou Aegis' Castlevania engine
Jan 15, 2024
CV3's Password Entry Code Wasted Memory
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Both the name entry and password entry screens fall under the same finite state machine in CV3. They use the same palette and a lot of the s...
Jan 10, 2024
Opening Up Breakable Walls With Subweapons In CV3
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CV3 has very strict rules for breakable walls. One of those strict rules is that only Trevor's whip, Sypha's staff, Grant's dagg...
Jan 9, 2024
Castlevania III Myth: The Meat Has The Power To Heal
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I've gone through my whole life thus far believing that the mystery meat is what heals Trevor & friends. It turns out all this time ...
Jan 3, 2024
The Case of the Missing Headless Pirate Sprite
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Enemies with melee attacks all used the same batch of sprites when dealing damage, at least in CV3J -- specifically the damage-dealing frame...
Nov 23, 2023
Bit by bit, I'm going insane
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I think I finally figured out what that high bit was in the "behavior class" variable for bosses and enemies. I searched the PROM ...
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