Jul 4, 2022

Castlevania NES Audio Track Listings

Notes:
  • Track ID is written to byte $00E5 first.
  • Due to how audio data is mapped and referenced, each track can be broken down into up to 3 different tracks. Single-channel audio (typically sound effects) will only have 1 track. Dual-channel audio (typically sound effects) will have 2 tracks. Full audio (music) will have 3 tracks. The first track will always be the correct one. 
  • Sound effects using the NOI channel with a lower track ID than the currently playing NOI sound effect will be ignored. 
  • Melodic sound effects always use SQ1, or SQ2 if another sound effect is already using SQ1. The track ID is saved at $00C2 to prevent the SQ1 channel in music from overriding the sound effect. If there is already a track in $00C2, the sound effect will instead be saved to the $00D2 and the SQ2 channel will be used for the second sound effect. In this way, you can have up to 3 sound effects playing at the same time while the TRI channel keeps playing music.
  • The Stopwatch and pausing both set variables which prevent other audio from playing. 
  • Muting the TRI channel (setting #A0 to 00) will prevent NOI drums from playing as well.

Tracks in italics are music and will always set bytes in the #80 (SQ1 bgm), #90 (SQ2 bgm), and #A0 (TRI bgm) ranges. Tracks in bold are not actually used. All other tracks are sound effects and will set bytes in the lower #B0 (noise), #C0 (SQ1 sfx), and #D0 (SQ2 sfx) ranges.


ID    
Track
01
02
03
04
05
06
07
08
09
0A
0B
0C
0D
0E
0F
10
11
12
13
14
15
16
17
18
19
1A
1B
1C
1D
1E
1F
20
21
22
23
24
25
26
27
28
29
2A
2B
2C
2D

2E
2F
30
31
32

33
34
35

36
37
38
39
3A
3B

3C
3D
3E

3F
40
41

42
43
44

45
46
47

48
49
4A

4B
4C
4D

4E
4F
50

51
52
53

54
55
56
57
58
59
5A
5B
5C


Hi-Hat
Snare Drum
Timer Scoring
Heart Scoring/Menu Select
Continue?
Map Footsteps
Boomerang Throw
Dagger Throw
Chain Whip/Axe Attack (repeatedly played for Axe)
Leather Whip Attack
Deep Fall
Deep Fall (SQ2 channel only)
Rough Landing (used by Fishman also)
Fishman Splash
Simon Splash
Whip Deflected
Whip Deflected (NOI channel only)
Dracula Breath
Bandage Throw
Whip Hit
Brick Shatter
Heart Pickup/Letter Submission
Money Pickup
Weapon/Multiplier/Meat Pickup
Autowalk Warp
Stopwatch Tick (pauses music)
Invincibility Begin
Invincibility Finish
Door Slam/Dracula Stomp
Holy Water
Holy Water (NOI channel only)
Castle Crumbling
Castle Crumbling (NOI channel only)
Final Countdown
Secret Reveal
Rosary Flash
1UP
"Underground"
"Prologue"
"Prologue" (SQ2 channel only)
"Prologue" (TRI & NOI channels only)
"Vampire Killer"
"Vampire Killer" (SQ2 channel only)
"Vampire Killer (TRI & NOI channels only)
"Stalker"
"Stalker" (SQ2 channel only)
"Stalker" (TRI  & NOI channels only)
"Wicked Child"
"Wicked Child" (SQ2 channel only)
"Wicked Child" (TRI & NOI channels only)

"Out Of Time"
"Out Of Time" (SQ2 channel only)
"Out Of Time" (TRI & NOI channels only)

"Heart Of Fire"
"Heart Of Fire" (SQ2 channel only)
"Heart Of Fire" (TRI & NOI channels only)

"Walking On The Edge"
"Walking On The Edge" (SQ2 channel only)
"Walking On The Edge" (TRI & NOI channels only)

"Nothing To Lose"
"Nothing To Lose" (SQ2 channel only)
"Nothing To Lose" (TRI &  NOI channels only)

"Poison Mind"
"Poison Mind" (SQ2 channel only)
"Poison Mind" (TRI & NOI channels only)

"Black Night"
"Black Night" (SQ2 channel only)
"Black Night" (TRI & NOI channels only)

"Voyager"
"Voyager" (SQ2 channel only)
"Voyager" (TRI & NOI channels only)

"Stage Clear"
"Stage Clear" (SQ2 channel only)
"Stage Clear" (TRI & NOI channels only)

"All Clear"
"All Clear" (SQ2 channel only)
"All Clear" (TRI & NOI channels only)

"Player Miss"
"Player Miss" (SQ2 channel only)
"Player Miss" (TRI & NOI channels only)

"Game Over"
"Game Over" (SQ2 channel only)
"Game Over" (TRI & NOI channels only)

Pause Jingle
Mute All Channels
Mute SQ2 Channel
Mute TRI & NOI Channels
Noise Hit

Mute Wave Channels
Mute SQ2 Channel
Mute TRI & NOI Channel
Mute SQ1 Channel

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