- Instance slots 1 through 9 (0 is reserved for Trevor) are checked if currently occupied by the enemy to be spawned. A counter increases with each enemy spotted. If the count is less then the specified number (and 3 shalt be that number), slots 1 through 9 are checked if empty once again and the first empty slot is used to spawn the enemy.
- Instance slots 1 through 3 are checked if empty and the first empty slot is used to spawn the enemy.
- Instance slots 4 through 6 are checked if empty and the first empty slot is used to spawn the enemy.
- Instance slots 7 through 9 are checked if empty and the first empty slot is used to spawn the enemy.
Bear in mind changing the upper bounds beyond 9 will affect other instances as well. Projectiles are almost exclusively spawned in slots 9 through 12 (four total). I think luminaries are spawned in the rest of the slots. Active terrain (e.g., platforms, crushers, trap doors) occupy spawn slots as well.
You can change the spawner types by altering the values as specified by the offsets denoted in the object info boxes in reVamp. A bat showing 0D will use the spawner code specified offset from RAM address 0Ax8523,1A (shifted left since each address occupies a WORD).
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