Perhaps some of you may be wondering why this blog has Leon in the background even though the engine is based on Trevor's movement. Well, Jorge Fuentes knows why, or he should. It has to do with my planned game (should I ever get this piece of crap programmed and running).
This weekend I measured enemy cutoff points in CV3. That is, where enemies start to behave differently than their normal attack behaviors. For example, when bbox_right is less than view_xview or bbox_left is greater than view_xview, the enemies will move away from Trevor for 32 pixels, at which point they will stop. From here, if Trevor moves so that the enemies are 48 pixels away, they are deleted. Or something like that. Now I have to work on a script that won't delete the enemies before they even spawn.
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