Doop Doop Doop
Another bug bites the dust!
Well with a little work, I resolved the bug that allowed you to get stuck in walls if you jumped at just the right location. The closer to the original I try to get, the more bugs I create.
It is now onto the next major bug - room transitions. Due to no longer being able to execute roomvar_init() and stage_init() in the room creation codes, I'm forced to relocate them such that they execute properly. So far, that hasn't happened...
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